Friday, August 21, 2009

+ HEAVY RECON: CHAOS v ORKS 460 +

Now that my buddy here in Albany has some cash flow, he's quickly amassing and painting up an Ork fleet, and trying to avoid going terror-spam. Unfortunately he's all about going brute-spam ... But as of yet he just has a handful of the other escorts, and wanted to take them out for a spin in his first game of BFG in years.

ORK SCOUTING FORCE
3 Ravager
3 Ravager
3 Onslaught
3 Savage

NOISE FLEET HEAVY RECON
Murder
Murder
3 Infidel

The two fleets clashed near a medium planet and two small asteroid fields, which played little part in the engagement. The orks took the initiative and moved forward cautiously, while chaos responded by sending the infidels after a ravager squadron to the east and the cruisers supporting each other in a move to the west. Their enormous broadside fire was less than thrilling early game, though double lock-on orders gutted the savage squadron. By keeping the murders tightly packed and within range of the ork weapons I managed to get one murder crippled (6 hits, with 1 turn of failed BFI off Ld9) over two turns of heavy onslaught gunz and brutal torpedo volleys. The orks doggedly tried to hulk that murder (down to 1 hit left end game), and I wasn't able to use my greater speed to get the hell away and bring some ranged guns to bear. Thankfully the infidels went to work and, mostly through torpedoes, wrecked the enemy escorts chasing the cruisers.

CHAOS WIN

Quite poor maneuvering from me this game, and it really came down to the infidels and their ability to turn 90 and catch the slower, 45-turning ork ships. I wasn't about to lose against his fleet, but it would have been ... embarrassing to lose that murder though my bungling and closing far too close. Frankly though shooting at all escorts with 6+ prows is rough, as firepower 10 quickly becomes 2 shots! This was also a game where torpedoes really shown, particularly maneuverable escort torpedoes.

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